An enemy slain is not a conflict won…
After decades of war the demon Te Mirkvahíl is dead. But its progeny endure, spilling from the Heart of Mirkúr, sowing death across the land of Ariath. If the people are to finally know peace, the Heart must be destroyed. Theailys An believes he can do just that with The Keepers’ Wrath, an infamous power focus wrought in Ariath’s yesteryears–but the weapon first must be reforged.
War spares no one…
Serece never intended to get involved in Ariath’s war. But history and demons have a way of pulling strings. When she learns Theailys An, a man whom she abhors, bears striking similarity to the first creator of The Keepers’ Wrath, Serece departs her mountain world for Ariath to ascertain the truth.
From patience, hope…
For millennia Behtréal has walked the world alone. Rewriting history to resurrect his people is easier said than done. But Ariath holds the key–soon The Keepers’ Wrath will be remade.
Truth from madness…
As paths converge and a shadow falls across Ariath, one thing becomes increasingly and horrifyingly clear–these events have played out many times before.
There is a lot happening in Vultures and it took me a little while to work out all the plotlines and players, but I could see how it all starts to come together and things fell into place as it went along.
The various characters all have things they want and goals they’re working for, often unknowingly against each other, there’s strange dreams, alliances that perhaps are terrible ideas and monsters lurking round assorted corners.
There’s a strong sense that all of this has happened before and that not everyone has all the details. Some of the characters are unwitting pawns in a conflict that started a long time ago.
I imagine that the story will flesh out more in books two and three, as the murky plot underpinning the events starts to come further into the light.
*I was kindly gifted a copy of this book in exchange for taking part in the blog tour but all opinions remain my own.